Welcome to Burgertonville. A lovely village... Until the evil prince decreed: - All tasks must be boring. - All clothes must be grey. Eloise, our heroine, has a choice... Do nothing? Or set out to find Frank the Farsighted?
You return to long, pointless meetings and endless dreary data entry. THE END.
You travel into the mountains in search of Frank the Farsighted. Along the way, an ogre named Rhys blocks your path. He looks hungry. Do you run away? Or try to trick him?
Rhys catches you and throws you into his cave. THE END.
You trick Rhys into thinking you're delivering a pizza. He decides not to eat you. Instead, he joins your quest. Together, you reach Frank the Farsighted's cottage. He gives you a wand and teaches two spells: - Automation ✨ - Potayto Potahto 🥔 Time to confront the evil prince... At the castle gate, you have two options:
The guards fire spaghetti catapults! You're both captured and locked in the dungeon. THE END.
Rhys lifts you over the wall. You sneak into the prince’s chambers. You unleash a storm of potatoes until he begs for mercy. You return to Burgertonville. You cast Automation on every villager. Boring tasks vanish. Color returns. Music plays. The people rejoice. THE END.